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 Archives > RPG 2003:
Role Playing - Struggle in Cold Darkness: Universe Divided (SIGN UPS)

DeathscytheX - Mon Sep 15, 2003 4:53 pm
Post subject: Struggle in Cold Darkness: Universe Divided (SIGN UPS)
Welcome to the Struggle in Cold Darkness: Universe Divided, RPG signups. Before we get started there are a few rules that we need to go over. READ THEM ALL!

General Rules
1. This is a very detailed novel like RPG. Updates are expected to be at least a paragraph, not all updates have to be super long, or even that long, but please refrain from short 1 sentence updates. They aren’t totally banned from the RPG because everyone uses them. Do not be overwhelmed by the veterans of this RPG when you see huge updates, any new comers are not expected to be able to do that until you get the hang of the RPG. We ask that you read everyone’s update FULLY for it could change the way you do things. Last RPG we had some minor problems with people skipping over updates and then saying something that was not possible because of a pasted event they didn’t read. Don’t fall far behind in updating because you will have a lot to read.

2. Please stay active, be considerate of other players, don’t interact with another player and then leave them hanging in a critical moment to where they cannot move on until you update again. After a long absence in this state, you will be PMed asking if you wish to be in the RPG, if we get no response you’re character will become an NPC and later killed off.

3. When interacting with another player please do not make a whole convo with them making up stuff they said, this is unfair to the other player. It is ok if your update has them saying a few things, but use common sense. (meaning don’t degrade there character). You cannot destroy someones suit completely without the other players consent if you end up in a duel with them.

4. NPCs were quite popular in the last RPG. To prevent too man NPCs per person, please limit 5, although 3 is kinda pushing it. When I say this I mean NPC’s that stick around and play major roles in the RPG. NPC’s that you interact with in one scene is ok, you can have as many as you want.

Sign-up Rules
1. You must have a character, use the format you see at the end of this post. The character sign up is required, the mecha registration is not if you do not plan on having one just yet. As soon as you get a suit, please edit your post with the mecha stats. If you choose not to have a mecha at all, you are free to do so, incase you wish to pilot a ship or something like that.

2. your mecha can have 3 trademark weapons, mark these with a *. All of your trademark weapons cannot be defensive or offensive, one must be the opposite of the rest. (ex. 2 defensive 1 offensive, 2 offensive 1 defensive). Please do not make your trademark weapons common weaponry such as laser cannons, Vulcan cannons, chain guns, whatever. Once you trademark a weapon no one else can copy it.

3. Your mecha and your character are not invincible, don’t act like it.

4. Veterans remember this RPG takes place 15 years after the last one, your character is 15 years older. Keep that in mind when you register icon7.gif

5. Make sure u pick an alliance, 'none' is not an option, you dont have to be completely align to them, you can jump ship any time durring the RPG, you dont even have to have close ties, this is just to give the other players and idea who's side you lean towards the most, try to keep some variety. no side is clear good or bad, remember that.

6. There are no limits to how many weapons you can have, but try to be within reason. No one can carry around 100 different types of cannons.

Sign-up Format (copy and paste)
Character:
Name:
Age:
Birthplace:
Race:
Hair:
Eyes:
Blood type
Alliance:
Abilites:
Appearance:
Background:

Mecha:
Weight:
Height:
Decal(s):
Combat Abilities:
Zero G:
Gravity:
Aqua:
Melee:
Mid-Range:
Long Range:
Weaponry:
Appearance:
Background:

RPG story, stats, and info: http://dx.ancientclan.com/sicd2/sicdinfo.html
DeathscytheX - Mon Sep 15, 2003 4:54 pm
Post subject:
Name: Rob Opsulous
Age: 36
Birthplace: Mars
Race: Human
Hair: Black
Eyes: Metalic (similar to Le’forge on star trek)
Blood type: O
Alliance: Volarians
Abilities: Rob has mechanical eyes and ears, he was born deaf and blind. He has 10x better sight and hearing than a normal human thanks to polarian implants. 5 years being locked up in prison has further improved his hand to hand combat skills, Rob now uses various forms of martial arts and all out rough neck brawler techniques in a mixed combination of his own fighting style. He is very quick and agile with stellar eye hand coordination. He carries a custom made phazon blaster pistol (later in the RPG).
Appearance: Medium build, loose baggy black combat pants and titanium toe combat boots. likes black sleeveless shirt, same ole rob.
Background: After the great struggle between the rebellion and the IE 15 years ago, Rob quietly disappeared. He did some cargo work and odd jobs after Gordon passes away, rumors of galactic civil war were brewing and both sides had been tracking him. Higher-ups from Tsubasa’s empire eventually captured him and threw him into a prison on Lockcade Minor, a frozen planet with the most dreaded maximum security facility in the known universe. They feared he would become involved and take the other side. They didn’t know that the UX had been destroyed in its final blow to the raumhiafisch He’s been there for 5 years now.

Mecha: NV-MAD6X (The X)
Weight: 32.01 Tons
Height: 142.84ft
Decal(s): Black Octagon with a faded red boarder X that is located on each arm, NV-MAD6X located on the side of each foot and bottom of boosters on the back in small red text
Combat Abilities:
Zero G: Excellent
Gravity: Excellent
Aqua: Poor
Melee: Excellent
Mid-Range: Mediocre
Long Range: Average
Weaponry:
1x Hyper-Matter Staff*
2x Double Edge
2x plasma-slug chain guns
1x phazon disruptor cannon (overkill mode supported, 1 shot only)
2x voltage hands
8x seismic charges (zero g only)
150x Swarmer Missiles
20x Ionic Missiles
1x Radar/Radio/Satellite Jammer (only 3 at a time)
5x cloud vents (atmospheric conditions only)*
1x Hyper Shield (Invulnerable, but can only stay up for very short periods of time)*
Bio-activated cockpit (will only operate for the pilot, to prevent theft)
(Weapons are interchangeable and may change a little as the story goes on)

Appearance: This new variation of the X looks much like the first NV-MAD6, same black color, a little less bulk but still a very thick unit. Decals have been added.
Background: The X was created by top Volarian scientists from Intellenux. They built it to previous battle data on the X and Ultra X. The X, as the last, has superior melee capabilities and its long range combat has been improved. Due to its lacking of Vulcan cannons its Mid-Range combat is less than superior. Its heavy weight makes it a poor aquatic unit.


Hyper-Matter Staff
After discovering the secret of the hypersheild, scientists of Intellenux learned that it was based on a property of hyper matter. This was unknown to Jim or Rob Opsulous. This matter basically temporarly split dimensions causing the invincibility effect of the X’s Shields. Hypershields were removed off large vessels due to the generators massive vulnerability to meltdown. Scientists learned that Hyper-Matter could be used as a weapon, after years of development the hyper-matter staff was invented. It uses a core recycle mode for continuous hyper-matter flow. Unlike the shields it can stay up for as long as it is activated. The staff can slice through anything, and it is the only known weapon that can rival the experimental dark matter weaponry of Crest.

Double Edge
The Double Edge is a specialized blade made up of an armor piercing alloy. It is probably the most expensive part on the suit because of the rarity of the alloy. This alloy cannot be used as armor due to its non malleable nature. They fold back on pivot joins on the under forearm of the suit, right next to the location of the chain guns.

Plasma-Slug Chain Guns
A hybrid between a chain gun and plasma cannons, this weapon is extremely effective, rapidly firing plasma slugs at its target, the slugs can cause serious damage, 6 fold of what a normal chain gun can do. These come out of the under forearm of the X, much like the UX, but instead of spawning they run off hydrolics.

Phazon Disruptor Cannon
The biggest weapon the X has, this new experimental cannon is much like the Phazon cannons on the Revenge, But in a more convenient model. The PDC supports 4 modes of fire. Semi-Auto Short Burst, Automatic, Continuous Blast, and Overkill. Overkill is an extremely powerful burst of ultra-charged phazon particles, the (upside down isosceles) triangular barrel has to split on the 3 sides to release the heat generated by the charge, which will overload the Cannon making it useless after the shot has been fired.

Voltage Hands
One of the most devastating weapons on the X. The hands have nodes in them that can produce 800,000 volts of electric charge. Gripping anything metallic it can pulse the electric wave through it. This would be devastating to any suit, damaging a lot of its critical electronics.

Swarmer Missiles
Made Infamous by the X, the swarmer missiles are tiny compact missiles that are fired in bunches, their homing capabilities are very poor, but when hitting dead on the many small warheads create a lot of punishment to anything it hits. These missiles can hit more than one target making them very effective in battle.

Ionic Missiles
Outdated but still extremely deadly, Ionic missiles lock on to the ion disbursement that any and every suit, ship, and vehicle produces. Impact causes severe damage due to its charge ionic properties.

Cloud Vents
An ingenious defensive weapon, specialized output vents mounted on different area’s of the X disburse extremely hot gasses that creates a kind of fog or cloud in a wide area. The heat will render any heat or infrared censor useless. Due to the nature of this mechanism it will only work in atmospheric conditions.

Hypersheild
The dreaded hypersheild, the reddish orb that everyone hates to see. The hypersheild is an invulnerable force field that cannot be breached by anything. Any normal matter that touches the shield gets destroyed. The intense power usage required to run this device cannot be fully harnessed in a small area such as a suit. The shields can only stay up for a very short perior of time before they must be deactivated, otherwise it would cause a system overload.

Transport: Nexon
Weight: 60.24 Tons
Decals: None
Combat Abilities:
Zero G: Excellent
Gravity: Good
Aqua: N/A
Melee: N/A
Mid-Range: Excellent
Long-Range: Mediocre
Weaponry:
2x Rapid Fire Gatlin Particle Cannons
20x seismic charges
3x high power lasers
2x plasma mini-gun turrets
1x cloak
1x missile lock disrupter
Apperance:
decatur.jpg


Since im not posting my mech yet my trade mark mecha weapons are
Hypersheilds
Cloud Vents
Hyper-Matter Staff
Vyper - Mon Sep 15, 2003 5:08 pm
Post subject:
Character

Name: Hiroko Yamasawa
Age: 36
Birthplace: N/A
Race: Has now been discovered that father was also Half Polarian making him 3/4 Polarian, officially Polarian
Hair: Polarian Blue
Eyes: Dark Red
Blood Type: O
Alliance: Laichzeit Fleet
Fighting Skills: Exceptional, Trained in many martial arts styles
Strength: Great
Sight: 40|20
Hearing: Normal
-Is Telekinetik due to Polarian bloodline-

Background: After the war, Hiroko and Auriana went to the Lylatt system to settle in a life where they weren't mobbed everywhere as heroes, and to get away from the militarization. The Lylatt system is in the remote reaches of the lower half of Polaris space.

Appearanc:


Name: Auriana Yamasawa
Age: 34
Birthplace: Polaris Prime
Race: Polarian
Hair: Polarian Blue
Eyes: Green
Blood Type: A
Alliance: Laichzeit Fleet
Fighting Skills: Almost None
Strength: Fair
Sight: 20|20
Hearing: Normal
-Is Telekinetik due to Polarian bloodline-

Background: After the war, Hiroko and Auriana went to the Lylatt system to settle in a life where they weren't mobbed everywhere as heroes, and to get away from the militarization. The Lylatt system is in the remote reaches of the lower half of Polaris space.

Name: Mateo Yamasawa
Age: 15
Birthplace: Lylatt
Race: Polarian
Hair: Polarian Blue
Eyes: Dark Red
Blood Type: O
Alliance: Laichzeit Fleet
Fighting Skills: Very Comparable to Hiroko, with less Martial Arts
Strength: Good
Sight: 40|20
Hearing: Normal
-Is Telekinetik due to Polarian bloodline-

Background: Mateo was raised in the small city on planet Lylatt and is very oblivious to the outside world. When they travel towards the Sol system many concepts will strike him as new. Hiroko taught him everything he knew about fighting both in hand to hand and in suits, and told him all of his war stories. An old man often watched him practice in one of the mass production suits that had been abandoned, and when the man died it turned out he had placed Mateo with the very high tech Quicksilver suit on his will. This suit is amazingly fast, and very new, about ten years after the war. Its speeds are uncontested, at almost three times as fast as the Entropy.

Appearance:



Mecha:

Name: Entropy
Weight: 27.2 tons
Height: 144 feet
Decals: N/A
- Combat Abilities

Zero G: Excellent
Gravity: Great
Aqua: Fair
Melee: Great
Mid-Range: Great
Long Range:[/b[ Excellent

[b]Weaponry:

Eyes emit Radar Flare severely distorting Radar

1x Custom KS-210 MultiPurpose Ranged Weapon*
Differential Particle Cannon (Majority of Size)
Shuriken Cannon (Compressed Beam Cannon that uses the barrel of the differential
cannon and can fire over very long distances)
Plasma Gatling Gun – Severe damage to hulls and electronics, rapidly increases suits
heat
Scope/Ion Machine Gun – Contains scope and sensors to detect units over long
distances, and has small machine gun with Ion bullets which if enough hit, will disable
mechs and other mechanical devices
Gun is 3/4 as long as suit is tall and is often switched for something else if not needed
because of the size compensation for speed

2x Dark Matter Sabres*, Cut through any kind of matter, negates any beam weaponry or
shields, and will only clash with antimatter or light matter.

40x Self Aware Scatter Missiles – Missiles break up into tiny projectiles that will swarm and chase down up to four targets simultaneously

20x Nuclear Stealth Mines* – Are detected by the same means as cloak detection, but are much harder to detect due to size, massive explosions

60x Satchels, Satchel Shotgun – the Satchel Shotgun is built into the left forearm, and shoots satchels which are mines which attach to the suit and detonate

Extra: The featherlike things protruding from the back have a smecial material that makes it float effortlessly in gravity, and can wrap around the Entropy to shield against attacks.

Background: After Hiroko and Auriana settled into a nonmilitarized zone, the Entropy was neglected for 15 years in a makeshift hangar. Intelligence arose that the UEN was going to try a hostile takeover and neutralize all lifeforms so that it would be an unknown operation. Being that the majority of the system’s population were renowned vets like Hiroko, they all souped up their mechs putting it to the state it is in now.

Appearance:


Name: Quicksilver
Weight: 16.7 tons
Height: 112 feet
Decals: N/A
- Combat Abilities

Zero G: Excellent
Gravity: Excellent
Aqua: Good
Melee: Superior
Mid-Range: Excellent
Long Range:[/b[ Fair

-Note: Although these may seem overpowered, attacks are weak save beam weaponry and it doesn't have nearly as wide of a variety of weaponry.-

[b]Weaponry:


1x Pulse Rifle Small rifle that fires in short bursts

2x Dark Matter Sabres*, Cut through any kind of matter, negates any beam weaponry or
shields, and will only clash with antimatter or light matter.

20x Self Aware Scatter Missiles – Missiles break up into tiny projectiles that will swarm and chase down up to four targets simultaneously

Background: An old man often watched Mateo practice in one of the mass production suits that had been abandoned, and when the man died it turned out he had placed Mateo with the very high tech Quicksilver suit on his will. This suit is amazingly fast, and very new, about ten years after the war. Its speeds are uncontested, at almost three times as fast as the Entropy. It is the suit of the old man's son who was killed in an accident.

Name: Transport
Weight: 82 tons
Length: 412 feet
Decals: System Ordinance/License/Verification decals
- Combat Abilities

Zero G: Excellent
Gravity: Great
Aqua: N/A
Melee: N/A
Mid-Range: Excellent
Long Range:[/b[ Great

[b]Weaponry:


4x Rapid Fire Railguns

6x Heavy Vulcan Turrets

10x Medium Vulcan Turrets

2x Cutting/Offensive Constant Lasers

80x Nuclear Stealth Mines*

36x Nuclear Torpedos

12x Ion Orbs (One hit = one disabled suit)

20x Self Aware Scatter Missiles – Missiles break up into tiny projectiles that will swarm and chase down up to four targets simultaneously

Background: An old man often watched Mateo practice in one of the mass production suits that had been abandoned, and when the man died it turned out he had placed Mateo with the very high tech Quicksilver suit on his will. This suit is amazingly fast, and very new, about ten years after the war. Its speeds are uncontested, at almost three times as fast as the Entropy. It is the suit of the old man's son who was killed in an accident.

Appearance:
http://www.gtforum.net/~bzki/vyper/sicd2/zanzabar.jpg
Grievous Seraph - Mon Sep 15, 2003 6:12 pm
Post subject:

Name: Lilith
Age: 25
Birthplace: Volaris Prime
Race: Volarian
Hair: Long Red
Eyes: Black fashion contact lenses
Blood type 0 Negative
Alliance: United Earth Nations
Abilites: Lilith is known for her innate exceptional alacrity and celerity. For the past ten years Lilith has spent her life exercising and developing her gift to levels of absolute. After her initial accomplishment she has started to learn Volarian Art of Blade, which can be compared to Earth´s Kendo. Excellent results could be seen even in this discipline - a natural assassin, one could think.
Appearance: 185 cm tall of medium build body, black leather pants varnished with metalic tribal sacrament on left side, black leather torso armor with the same ornaments as on the pants, long black leather coat with inbuild body heat cloaking device and energy absorbing surfrace and black army boots fortified with titanium sheets.
Background: Beside her strenuous training she found time to study philosophical scripts and dispute with the superiors of the temple hierarchy. Only a little is known of her past whereabouts. No known family relatives, nor any signs of friends or enemies. Lilith is a big enigma of Tha´lak temple.


More to come ... I am sleepy ... zzzZZZ

Dr Satan - Tue Sep 16, 2003 1:07 am
Post subject:
Beware This is Very Long sweatdrop2.gif !!!! And Also i Couldn't find Earth on any of those maps you guys made, so im hoping its still there.


Name: Montolio DeBrouchee ( and for the poeple who know the forgotten realms books, yes it is the same guy only younger and not blind. No talking with animals either)
Age:28
Birthplace: United Nation of France, Earth
Race: Human
Hair: Blond
Eyes: Hazel
Job: Mercenary
Alliance:United Earth Nations
Background: Part of a long line of french diplomats, Montolio (a.k.a. Monty) is the son of Ralio DeBrouchee, the last President of France. Monty Didn't take up in his fathers footsteps and instead steered clear of Government affairs. He ran away from home when he was 16 where he lead a life of crime, terrorizing the local economy. The local police caught him and returned him to his father. Ralio then enrolled him into a military school in the swiss alps. There Monty took an interest in Mech piloting. He became top of his class and graduated with top honors. He was drafted into the IE (Before their War) and sent into space to board the Dreadnaught. He was on the ship when, rumors were said that the X mech had done it, had been blasted with a Ultra Plasma Cannon. Fortunately, he was not one of the 256 brave men that had lost their lives that day. He was however discharged from the IE military for accusations of stealing Mech parts and selling them on the Open Market. The IE disgraced his good name and sent a messenger to his father telling him of his actions. His father then disowned him, stripping him of his family name, rights, and left him to defend for hisself. He then went to back to his old roots stealing and selling, until he crossed a big player in economic warfare, Count Jeedsa. He took to Monty like a second father, introducing him to a world of Gun for Hire. He was taught about how things were handled, dirty fighting, martial arts, and a variety of different gun handling. When the Count died (Due to a bad business deal), Monty was forced to return to UNF. Upon returning, he tried to find out information on where his father was. After poking around the urban underbelly, he managed to find out that he was killed months earlier by a uprising in the townspeople. His younger sister told him that his father had missed him everyday after he had left for the Dreadnaught and had been on pins and needles when word reached him of the attack on the mighty battlecruiser. After hearing of his insubordination and disowning him, he tried to get many of his siblings to take after his footsteps but none had succeeded. Then she gave him a small device, saying that he told her to give this to him if he ever came back. A small encryption code requiring DNA evidence, revealed that he had a secret hangar in the Russian Drylands. He went their and discovered that he had made a specialized mech, and had it named Python. Also created was a small carrier designed to carry 2-3 mechs at a time. With the 5 Year War raging on, and with his new equipment Monty was determined to keep IE and any intruders out of his birthplace. When the war ended, he had restored his family's good name, while reaching the IE's Most Wanted List. When he had no funds left, he set out in to the universe to scream his families name from the farthest reaches of space. sweatdrop.gif icon20.gif icon19.gif




Mech
A.I. Name:Python
Weight:37.6 tons
Height:124 feet
Combat Abilities
Zero G:Fair
Gravity:Fair
Aqua:Craptacular
Melee:Excellent
Long-Range:Excellent

Weaponry
*2x Anti-Gravity Enducers
*1x Titanitiaum Shield ( Stands a good chance against all forms of Matter weapons. Best chance against projectile weapons, I.E. Chainguns, Missles)
10x Scatter Missles (5 on each shoulder pod)
*1x Dark Matter Extend-o-whip t.gif moon.gif
1x Shoulder Armor With Cloak ( Gundam Wing, Sandrock Custom)
5x Flare Missle
8x Anti Personell Rods and/or Cannon

Anti-Gravity Enducers: Two panels slide aside in the palms of the mech and four barrels can clearly be seen. They can create an area of blackness that repels everything.

Dark Matter Extend-o-Whip: A long whip with an ionic current being ran through it. It can create a strong sonic boom.

Titanium Shield: This shield is actually built with Olivian metals, one of the strongest metals in the universe. The only thing that could penetrate this would be maybe the fabled hyper matter, with some effort put behind it.

Flare Missile: A missile that isn't really strong but can produce a strong flash of light blinding units in a 80 foot radius for 10-20 minutes.

Scatter Missiles: A missle that seperates into six seperate devices able to decimate suits in their path.

Anti-Personnell Rods and/or Cannon: While there is no way to actually fire them, they are very destructive. They can destroy several suits at once. It is thrown in the general direction and 20 small explosive devices are released onto unsuspecting suits below. Even the rod is explosive containing more explosive power than all 20 explosives combined.

Techniques
Venom Snap: Used with the Dark Matter Whip, a ionic boom will create enough energy to blow off an arm or leg.

Venom Strike: The Anti-Gravity Enducers being used as a vulcan, just a whole lot stronger.

Smokescreen: The mech is delibrately overheated. Opening the vents on the front suit allows the heated smoke to billow out. Having the secondary vents take in the cool air makes sure the mech doesn't shutdown in a battle.

Appearance:Drag and Drop
http://riutora666.tripod.com//sitebuildercontent/sitebuilderpictures/mymech.jpg


Mech Carrier
A.I. Name:Taurus
Weight (Without Mechs):24 tons

Weaponry
2x Auto-Turrets
20x Warheads ( Not nuke. I just couldn't think up a fancy name)

Technology
Long and Short-range Sensors
3x Living Quarters

Appearance:Drag and Drop
http://www.theforce.net/swtc/Pix/books/art/mcsketch2.jpg

If you guys have any problems or think i missed something just scream at me telling me how stupid i am. Oh and tell me how to fix it too. That would help. Oh and Vyper, Very nice pics. I used to be able to draw pretty good, but then i just gave up.
Strider Hiryu - Tue Sep 16, 2003 7:27 am
Post subject:
Name: Denethor Darkweaver
Age: 34
Birthplace: Terra Vedra (No longer in existence)
Race: Vedran
Hair: Silver
Eyes: Crimson Red (Cybernetic Eyes)
Blood type: Thought to be AB- (due to him being Vedran not much is known on there blood types)
Alliance: Volarian
Abilites: Enhanced strength due to his cybernetic implants, psychic/telekinetic powers due to his race, increased sight range due to cybernetic eyes. Thats about it.
Appearance: Medium type build, his hair has been cut and spiked now since the end of the war. His appearance has changed slightly for his cybernetic implants have been replaced with a new bio-metal that is maintained by nanobots so he has his appearence back to somewhat normal standards. Wears baggy jeans, combat boots, a sleeveless black hooded sweatshirt (the sleeves were ripped off by him), and his signature black shades to cover his eye color. Has been known to wear corporate suits due to his new company.
Background: Shortly after the end of the struggle/war with the IE Denethor finally married Ayame. They ended up moving to the now Volarian led sector where they had a son named Aiden (1/2 Vedran, 1/2 Human). Keeping to the promise that he made Rob before his suit exploded he has not set foot inside a suit. Instead he ended up founding his own company, Darkweaver Drive Systems. His new company is basically a suit and ship manufacturer that deals with the Volarians and anyone else who needs a new suit or ship designed. His new company also dabbles in new technologies as is shown in there new experimental PT weapon technology.

Mecha:

Serial Number/Name: DDS-DD7-05 Drath Ryvius
Weight: 38.7 metric tons
Decal: Faded out head of the Defiant with glowing crimson red eyes. (the old Vedran Terrorist groups decal with a personalized touch)

Abilities:
Zero G – Excellent
Gravity – Excellent
Aqua – Poor
Melee – Average
Mid-Range – Above Average
Long-Range – Excellent

Weapons and Equipment:
2x beam vulcans, mounted within head
2x beam machine cannons, mounted on shoulders
4x beam gatling guns, mounted within both forearms
2x hyper beam sabers
2x PT railguns, mounted on forearms (explained below in PT Weapons area along with PT Rifles)
2x PT rifles, stored on storage racks on both sides of suits (hip holsters basically)
5x Swarmer Funnels, stored on backpack launch/recharge rack (explained below)
2x Swarmer Missile Pods, mounted on shoulders, detach when in use (explained below)
ECS (electromagnetic cloaking system) (explained below)
2x I-Field Generators (explained below)
bio-sensor (explained below)
TDW Drive (explained below)

Tech Info:
Bio-sensor: Allows a psychic pilot to interface easier making mech reaction times faster. The bio-sensor also has a surprising little side effect in that if the pilot becomes emotionally and metally focused enough the bio-sensor ends up amplifying the power, speed, and strength of the mech. (for a short time)(like the beserk rages the psychoframe induced)

ECS (Electromagnetic Cloaking System): This is a highly updated version of the Shadow Vesper that was found on Denethor’s old suit, the Defiant. The ECS cloaks the suit from all sensor and radar types as well as human sight.

I-Field Generators: A new shield type invented by Darkweaver Drive Systems, the generators create a 180-degree hemisphere in front of the suit the deflects/absorbs most type of beam energy.

Swarmer Funnels: Swarmer funnels are upgraded versions of the shadow funnels found on the Defiant. These new funnels have the ability to split into seven independent funnels each equipped with a PT gun and the ECS. They can be controlled either by the pilots mind or by the suits AI.

Swarmer Missile Pods: The infamous anti-matter missiles found on the Defiant have returned but in a new form. These pods fire 128 anti-matter equipped micro-missiles. These missiles have been equipped with a new missile AI system (developed by DDS) that allows the missiles to choose there target, most likely ones that threaten the Ryvius on the battle field.

PT Weapons: Phase Transition Weapons, a relatively new energy weapon developed from the readouts based off the Phase Blasters and the VSBR’s. This new energy type has the ability to pierce most armors found on most suits and ships as well as some shielding technologies. It does this by causing a phase shift in the space surrounding the area hit completely collapsing it. Due to this these weapons are highly dangerous and highly experimental. Forms of these weapons were used on three previous suits (the Shadow Sun, Aird, and Defiant) in which two were destroyed directly from the weapons (the Aird was destroyed by the SS’s phase blasters and the SS was destroyed from a energy backfire within its own phase blasters). Currently this technology is being researched and developed by DDS who just so happens to own the patents for it.

TDW Drive: Due to new discoveries in Time-Dimensional Warp technologies the TDW Drive has been built. This new drive allows for the suit to triple its speed in battle when it so wishes but its lasts for only short periods of time. Also the new drive allows for the famous jumping ability, making the use of wormholes irrelevant for suits equipped with it.

Suit Background:
The Drath Ryvius is the prototype for the new DDS-DD7-06 Thalanus suits that are currently be tested for use in the Volarian Army. This suit has been modified from the original specs of the Thalanus since this suit was made for a psychic pilot or if you wanna be specific it was made for Aiden's (Denethor's son) use in testing it out. The suit has been reequipped since then to implement weapons for Denethor's personal use (PT weapons and Swarmer Funnels). Due to its well experimental weaponry this suit is highly unstable making it dangerous for use in battle situations.

Suit Appearance:
As stated above the suit resembles the Defiant. This is due to the fact that the Defiant’s building specs were used to create the suit which also accounts for the reason that it resembles the X. The paint job of the suits is black and crimson red with crimson being the most predominant color in the suit. (once I finish drawing the pic I will post it but this will have to do till then).

(Almost reminds you of the Defiant doesn't it. If there are any problems with the suit DX just pm me and tell me and then I'll revamp it again. Oh yes my trade mark weapons should be pretty obvious up there so I won't really touch on them. Now below this I will put the profile for Spike because I'm gonna use him again in this RPG)

Name: Spike Shadow
Age: 46
Birthplace: Earth
Race: Human
Hair: Red with signs of grey showing
Eyes: A very pale/dull blue
Blood type: A-
Alliance: Holds now true alliance but for RPG purposes Volarian
Abilites: Basically none except for his exceptional genius with all things technical and his ship piloting abilities.
Appearance: A medium type build. His hair is kinda spiked up like Denethor's. He usually wears an old flightsuit from back in his cargo smuggling days.
Background: After the end of the war he basically disappeared from sight along with Geddoe. He wasn't heard from until about 5 years ago when he sent a message to Denethor saying his was imprisoned for cargo smuggling (most likely Geddoe's doing). Denethor immediately bailed him out and gave him a job with his new company as an engineer and a cargo pilot. Since then he has happily worked for DDS and hasn't been in any trouble since.


Ship: Shadow Stalker
Weight: 80.1 tons
Decals: DDS decal on the both sides
Combat Abilities:
Zero G: Excellent
Gravity: Good
Aqua: N/A
Melee: N/A
Mid-Range: Excellent
Long-Range: N/A
Weaponry:
2x Mini mega beam rifles
6x beam gatling guns
4x Micro missile launchers (mid-range missiles)
4x I-Field Generators (creates a complete shield bubble around the ship)
Cargo Space:
Has enough room to hold 3 suits in which it already holds one (an early version of the DDS-DD7-06 Thalanus, I'll post mech info on this probably tomorrow or Thursday when I get the chance)
Appearence: If you've played Xenosaga it looks like the Elsa.

Serial Number/Name: DDS-DD7-06SC Thalanus Omega
Weight: 37 metric tons
Decal: none

Abilities:
Zero G – Excellent
Gravity – Above Average
Aqua – Poor
Melee – Below Average
Mid-Range – Above Average
Long-Range – Excellent

Weapons and Equipment:
2x beam vulcans, mounted within head
2x beam machine cannons, mounted on shoulders
4x beam gatling guns, mounted within both forearms
2x beam sabers
2x Mega Beam Rifles, stored on storage racks on back
4x Micro-missile pods, 128 missiles per pod, mounted on shoulders when not in use
ECS (electromagnetic cloaking system) (explained above)
2x I-Field Generators (explained above)
TDW Drive (explained above)

Suit Background:
This is one of the earlier models of the DDS-DD7-06 Thalanus suits. This one was customized for Spike Shadow’s personal use by taking off already existing weapons and replacing them with new ones, like the mega beam rifles and missile pods. This suit has yet to see much action for Spike does not tend to fight a lot in a suit.

Suit Appearance:
The suit resembles Denethor’s old suit, the Shadow Sun with the exception of some of the weaponry. Its colored mostly black with very little blue on it. It also holds a slight resemblence to the Aird.

(blink.gif last profile for my last NPC. This one is for Aiden since I have decided to use him as an NPC. His profile and then the stats for the new Defiant will be posted after this)

Name: Aiden Darkweaver
Age: 15
Birthplace: Dani Kilik (or whatever the Capital planet of the Volarian sector is called)
Race: 1/2 Vedran, 1/2 Human
Hair: Goldish colored
Eyes: Blue
Blood type: Thought to be A- (due to his blood being half-Vedran they are not sure)
Alliance: Volarian
Abilites: Is telekinetic like his father due to the Volarian part of his heritage. A genius suit pilot and ace plus a technical whiz.
Appearance: Aiden has sort of a medium build on him. His hair is about shoulder length like his father's once was. He normally wears baggy pants, a baggy t-shirt, a sleeveless black leather trench coat, combat boots, and shades (like his father once did). When he is at DDS though he is normally found wearing a uniform since he is also a suit mechanic at the company.
Background: Aiden was born shortly after the end of the conflict on the now Volarian capital planet. He grew up idolizing his father like he does now since his father was one of the heros of the war. He tends to spend as much time as he can with his father since Denethor tends to let him do what he wants unlike Ayame who makes him do stuff he doesn't want to. He is one of DDS's top test pilots and excels in suit combat. His style is modeled mostly after his father's since he favors long-range weaponry to melee weaponry. He is also the brains behind the new TDW drive that DDS created figuring out a way to harness the power behind it better.

Serial Number/Name: DDS-DD5-01DR Defiant (rebuilt from old Defiant)
Weight: 32 metric tons
Decal: Same as Ryvius’s decal

Abilities:
Zero G – Excellent
Gravity – Excellent
Aqua – Poor
Melee – Average
Mid-Range – Above Average
Long-Range – Excellent

Weapons and Equipment:
*2x PT Rifles, stored on storage rack on back (explained in Ryvius Tech)
2x Beam Railguns, Mounted on forearms
6x Beam Machine Cannons, mounted on various places on body
*2x Plasma Cannons, mounted in hands (couldn’t resist. I had to put them on)
2x Hyper Beam Sabers
*2x Swarmer Missile pods (explained in Ryvius tech)
*3x Swarmer Funnels (explained in Ryvius tech, 21 in total when separated)
ECS (explained in Ryvius tech)
Bio-sensor (explained in Ryvius tech)
TDW Drive (explained in Ryvius tech)
2x I-Field Generators (explained in Ryvius tech)

Suit Background:
The old Defiant was mostly destroyed 15 years ago at the end of the conflict with the IE. The Defiant was all but abandoned after the end, being left in a hanger on Aiur for the longest time. About 5 years ago Denethor finally decided to salvage it, bringing whatever was left of it back to DDS headquarters. Everything was basically either destroyed or rusting due to lack of care. Denethor ordered that the Defiance be pulled off the suit and placed in suspension while the suit was rebuilt. With the new tech advances the Defiant has finally been finished, having been given authority to carry PT weapons and such. The suit was rebuilt for Aiden, as a gift for him from Denethor.

Suit Appearance:
The newly rebuilt Defiant resembles the old except with a few minor adjustments. Now the suit is colored in a Goldish color and black, being the favorites of Aiden. The suit also resembles the Ultra X still and retains many of the abilities that it once did.

(well that should finish this out. I couldn't help but bring the Defiant back but if you noticed its been severly downgraded for the new one.)
DeathscytheX - Sat Sep 20, 2003 11:01 pm
Post subject:
It will start Monday, sign-ups will continue forever until the end of the RPG. thoes that are half-way signed up, better think about putting the finishing touches on there profiles.
Azrael - Mon Sep 22, 2003 11:55 pm
Post subject:
Character

Name: Naota Akudai
Age: 22
Birthplace: Kel'Ariy
Race: Polarian
Hair: Dark blue, almost black
Eyes: White-in-black
Blood type: O-
Alliance: Polarian
Abilities: Martial arts skills, night vision (from surgical alteration), telepathy, tolerance to widely-used poisons, high alcohol tolerance

Appearance: Normal looking Polarian except for his white-ish pupils. Relatively lean build, always wears a loose-fitting long sleeved shirt or coat of some kind. Generally baggy plants, and almost always combat boots. Has a tendency toward achromatic or brown monochrome color schemes.

Background: Naota grew up destitute in the densely-populated planet of Kel'Ariy and learned to take care of himself quickly. As soon as he was old enough to be taken half-seriously he took up work as a thief and and killer, but it was the well-known assassin Mukuro Hitashi who trained him and taught him discipline shortly after the war with the IE. Although he is no longer Hitashi's student, the two remain in contact.

Mech

Name: Wraith
Weight: 18.3 t
Height: 128 ft
Decals: None

Combat abilities
Space: Excellent
Gravity: Excellent
Aquatic: Poor
Melee: Excellent
Mid-range: Fair
Long-range: Excellent, but dependent on external weapons

Weapons/Technology
*1x Anti-carbon pike: Cuts through normal materials and some antimatter
*1x Rift cannon: Distorts space around explosion, causing absolute devastation for a small radius. Best used as a sniper weapon
*1x Cutting beam: High-powered short to midrange laser that fires a constant beam, cutting through any normal materials. Cannot be used in conjunction with cloak due to heavy energy use
1x Radial cloak: Projects a cloaking field around the mech, covering any object within a set radius. Very energy-consuming but produces no visual distortion, even while moving.
2x Vulcan gun
1x 30 Micromissile pod
1x Tunneling engine (allows for very fast movement across large distances)

Background
Modified from the CS Archangel series, the Wraith was originally outfitted by guild engineers to be a reconnaisance suit. After the war the Guild had little use for it, and were happy to give it to Mukuro's new apprentice.

Appearance Black with grey highlights and green 'eyes', crude sketch to come
shadowX - Wed Sep 24, 2003 3:41 pm
Post subject:
I am not really sure if I wanna sign up. all i want is a small role in this that shows up every now and then.
Vyper - Wed Sep 24, 2003 3:48 pm
Post subject:
You have to sign up, nonregisterred member's posts will be deleted.
shadowX - Wed Sep 24, 2003 9:02 pm
Post subject:
if i decide to sign up I will only want a small role.
DeathscytheX - Wed Sep 24, 2003 9:25 pm
Post subject:
just dont get to interactive with other players unless u plan on staying active during that time.
Gundam-Ranger-X - Sun Sep 28, 2003 10:32 pm
Post subject:
Well I would have been here sooner but I had some technical difficulties.

Character:
Name: Nirokai Andropov
Age: 15
Birthplace: Vega
Race: half Vegan, half human
Hair: dark blue
Eyes: brown
Blood type : B-
Alliance: Vegan, formely IE ruled (republic)
Abilites: able to see thew future to some degree, usualy unclear.
Appearance: (I'll draw it when I have some free time. )
Background: Nirokai, or Niro as he is often called, was born on Vega. His mother, Mirahalai Vanahakuna, a Vegan high preistess, raised him to avenge his father's death. He had learned how to pilot mechas shortly after having learned to walk. His whole life was spent in the cockpit and he has goten very good. Shortly after his tenth birthday he befreinded one of his father's former freinds. This man was a human named Serrvo and with his help he began searching for the remains of his father's old mech: The Revolution-Massacre.

Mecha: Revolution-Massacre mk. II
Weight: 46 tns.
Height: 130 ft.
Decal(s): a scuffed version of the RM's orriginal decal (white skull over a red star it the backround)
Combat Abilities:
Zero G: good
Gravity: fair
Aqua: good
Melee: horrible
Mid-Range: very good
Long Range: excelent
Weaponry: (all vegan if you can't guess icon7.gif )
1x RXZ-756 Vegan Machine Cannon,
2x RXZ-989 Vegan Twin Gatling Riffle
1x LS3 Sniper Cannon
1x Cabaal AI system*
1x VT5 Sheild unit*
82x SRM-126
100x SRM-130
94x MRM-35
20x LMR-32
25x LRM-57 HM
1x modified Alpha-Omega class hypercannon*
12x Funnels (Salvaged from the orrigial RM wreckage)
Appearance: (I'll draw this lter as well.)
Background: The RM was first created and piloted my Niro's father. It was one of the deadliest mechs in the IE's repotoir until it was brought down by Rob in the X. It layd shatered at the bottom of a very large volvanic lake for 14 years until it was found by a team of Vegan lead by Serrvo and Mirahalai. The excavation of the RM's recoverable parts, most importantly the cockpit's computer. After a seven month excevation, 70% of the mech had been recovered and shiped back to Vega where it was rebuilt and improved uppon.

SRM-126 The Short Range Missile (SRM) version 126 is an updated version of the older SRM-119's. They are agressive in tracking there targets even though they only have enough fuel for 30~40 seconds of flight. They carry a Vegan Impact Warhead wich can do considerable dammage with multiple hits.

SRM-130 The SRM-130's, nicknamed 'Streaker', are very fast, very powerful rockets wich take great skill to avoid. They carry a Vegan High Impact Warhead and can decimate enemy mech with only a few hits. However, due to the rockets high speed, and the rate of fuel consomtion, it is impossible for the rocket to track it's target. It is limited to traveling in a straight line.

RXZ-756 The Vagan Machine Cannon is a high calibre machine gun desinged for short to mid range combat. It has a high rate of fire and is an all around compatible weapon.

RXZ-989 The Vegan Twin Gatling Riffle differs from other models by having a lower calibre but a doubled rate of fire. It can either be fired in a locked-on state or fire on a scatter, both can be devastating and is ideal for mid to long range combat.

LS3 This Version of the Sniper Cannon has been greatly improved appon from older models. The problem of constant reloads has been rectified by meens of a larger amo clip and more accurate, more efficient rounds. The weapon is primarily used for long ranged ambushes

Cabaal Cabaal is a highly advanced AI system. It has a mind of it's own and simulated emotions such as sarcasm and humor. It can pilot the RM on it's own using various data from past battles.

VT5 Sheild Unit While the VT5 may not be a hypersheild, it is very effective agaist most types of bissiles and conventional bullets. It does however, lack strenght against high imput lasers and most typer of mele weapons.

MRM-35 These Mid Ranged Missiles are very versitile, they combine a good strong warhead with a decent tracking feature.

LRM-32 The Long Range Missiles have good tracking abilities and a long range, however it lacks the punch of other models.

LRM-57 HM This version of the LRM's have an even longer range and a superior homing system.

Alpha-Omega Hypercannon Pride of the Vegan weapon development team, This modified, scailed down version of a battle cruiser's main cannon is equiped with a small power generator. It takes several minutes to power up but can be powered indipendantly. Once fired, a blast of massive energy rips though whatever it's fired at. It can be set to either fire in a consentrated beam to take out one mech or set on a wider spread area to severly damage multyple units.

Sadar
gender: male
age: 28
race Vegan

Tirakalata
gender: female
age: 24
race Vegan

End of Topic.





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