The Struggle Begins Fall/Winter 05
Written by DeathscytheX   
04-09-2006


DeathscytheX
June 2nd, 2005, 12:55 AM
In the exhile of space a battle rages… 2 sides of humanity slaughter each other over petty differences.


Aboard HALT flagship Dreadnaught, victory seems within grasp of this costly battle.


Durb: Status report.


Officer: General Sir, The enemy ships are losing territory, they may retreat at any moment.


Durb: Status on our fleet?


Officer: The Schism has taken a beating but Captain Balsun insists that they can still fight. The Albatross had to retreat. Talon, Renascence, and Charlemagne are still operational. We’ve only lost 26% of our Mecha force compared to their 41%.


Durb: Excellent. continue progress, We must reach the Challenger, destroying their flagship would be a crushing blow.


The Dreadnaught wreaks havoc on 2 TAFF Battlestar’s with its devastating ion mega cannons, sending one burning into the Martian atmophere.


Tactical: Sir… a Mecha seems to be running an attack course on us?... at a blinding rate of speed… I’ve never seen anything like it!


Officer: SIR! IT’S THE X!


Durb: Send all surrounding units! Attack that suit. DESTROY HIM!


A black mecha slices through the thick of darkness. It is mysteriously different from the others. 8 HALT Mechas assume attack formation as the X does not alter course. Rapid fire rains upon the undeterred suit. A Reddish orb flickers around its intimidating presences as blast shots accurately hit it without result. Panels on each shoulder open and a hellish storm of swarmers pour out from the X.


HALT Pilot: Evasive Evasive!!!


3 Suits are destroyed and 2 more are damaged in a fury of missiles. The X actives the hyper staff which illuminates red amongst the stars. Upon approach, in an instant, the superior suit shifts in a 90 degree angle upward and comes down on one of the unscathed units jamming the rod vertically through the head and out of the crotch. The X quickly swirls on its vertical axis while retracting one if its jammer blades and thrusts it into the back of the second unit piercing the cockpit.


HALT Pilot: *different one* Imp.. Impossible… no one can make maneuvers like that… the G-forces are to much to withstand!


The X grabs its Hyper Staff, deactivating it. Plasma chain guns extend from its forearms and mangle one of the crippled suits. The remaining suit charges at the X with its reserved power. The X’s hand catches it by the head unit and crushes it like a tin can. In a spinning blow the helpless mecha is sliced in half at the waist by a jammer blade.


(back aboard the Dreadnaught)


Officer: We have an incoming transmission…


Durb: On screen…


(Pilot of the X appears on the Bridge’s main screen)


Durb: Rob Opsulos *rests arms behind back*


Rob: Jonathan Durb *devilish smirk*


Durb: That’s impressive skill my old friend… but do you really think you can take me on?


Rob: Why don’t you bring the Novadrake out here and we’ll find out?


Durb: No.. I am quite comfortable right here. What do you plan to do against the pride of the HALT fleet?


Rob: Don’t get to cocky… I found a serious flaw in your design.


Durb: You’re a fool. That suit may be more advanced than all others, but can do nothing but destroy other units! Not battlecruisers.


Rob: Suit yourself. *cuts transmission*


Durb: what is he doing?


Tactical: Sir a large energy source is emitting from the X


Durb: lets see it.


Bridges main screen shows a bright spot shining like a star amongst the chaos of battle as the X charges up its Hyper Ion Cannon.


Rob: Target Sector 4-T70


Crosshair appears on a minute location of the Dreadnaught. As Turret fire begins to fill the area. The H.I.C. Unleashes a white orb quickly and the X boosts to evade the massive assault from the mighty cruiser. The shot nails the mid back section of the ship.


Tactical: General… He hit Deck H. Its not an important part of the ship but…


Durb: But what? Spit it out!


Tactical: The Deck is heating at rapid rates and its located near the central core of the ship!


Durb: Dammit! Get all personnel down there immediately! Cease fire! Put up the deflector shield. Contact the Leviathan and ask for support. Take out that damn suit! Its only one unit!


The Struggle Begins Fall/Winter 05…….


http://www.stationsyndicate.com/sicd.jpg

Azrael
June 2nd, 2005, 02:51 AM
Hardcore.

You know I'm down for this, of course. Question though, is Vyp still involved?

DeathscytheX
June 2nd, 2005, 02:58 AM
probably not since hes um..... you know what from this forum X'D

Azrael
June 2nd, 2005, 03:25 AM
Never stopped him before. :p

Strider Hiryu
June 2nd, 2005, 07:07 AM
Oh you so know I'm down for this. Also what Az said, its never stopped him before.

DeathscytheX
June 2nd, 2005, 05:23 PM
X'D Hes not online much anymore.

I got a basic story going right now. Its not going to be universal. Its pretty much going to be confined to the Solar System. That will make travel more realistic. Earth, Moon, Venus, Mars, Moons on Jupiter and Saturn, and Space colonies will be important destinations. This wont be a prequel or part 2. lets just call it a alternate universe. Hopefully we can get some new faces in this. I'd like 8-10 people. 6-8 would do fine though.

I'd like to start earily but summer courses wouldn't allow it. I'll set up sign-ups mid-july-earily august. The format will be pretty much the same give or take a few fields. So you 2 can start thinking up your character and mecha designs since you already know what you are doing.

If you are looking to join a major organization there will be 2 sides to this story as you can tell. I wont devulge much info yet but I'll give you the jist of it. TAFF consists of Earth, The Moon, and Venus (maybe more later) while HALT consists of Mars and the moons of jupiter and saturn(for now). I'm not really sure what they will be fighting over yet. But I'm going to try to make this RPG a bit more gray area rather than good guy/bad guy.

Strider Hiryu
June 2nd, 2005, 06:20 PM
Good point, I haven't spoken with the man in a long time.

Hmmmm this one looks to be good. I like the whole keeping it within the solar system idea as well as keeping it a bit more gray then it was before. I shall begin thoughts on my mecha (seeing as how that will take longer to think up then my character).

DeathscytheX
June 3rd, 2005, 12:49 AM
http://www.stationsyndicate.com/taff.gif Taff logo

http://www.stationsyndicate.com/halt.gif rough concept art. sorry for the size. got carried away. Hope your resolution can handle it X'D

Azrael
June 3rd, 2005, 02:05 AM
Strangest thing. When I saw that I got this overwhelming urge to shout, "WHO GOES THERE?!"

A suggestion for the TAFF logo, the font should probably be a little more formal-looking.

DeathscytheX
June 3rd, 2005, 02:14 AM
eh, ill probably scrap the whole thing. I was bored. I spent more time on halt than i did it.

Strider Hiryu
June 3rd, 2005, 07:09 AM
Strangest thing. When I saw that I got this overwhelming urge to shout, "WHO GOES THERE?!"

A suggestion for the TAFF logo, the font should probably be a little more formal-looking.

X'D though the same thing.

As for the symbol looks nice. Then again it will most likely undergo several changes before the RPG starts (knowing you).

DeathscytheX
June 3rd, 2005, 10:45 PM
Found some more images that went along with what I had in my mind. I put captions on them.


http://www.stationsyndicate.com/haltfleet.jpg

http://www.stationsyndicate.com/taff.jpg

http://www.stationsyndicate.com/hubble.jpg
http://www.stationsyndicate.com/colony.jpg

Azrael
June 3rd, 2005, 11:40 PM
Hey, the HALT ships are looking pretty nice.

Their style fits pretty nicely with what I have in mind for a mech. Got that smooth, streamlined look to 'em.

DeathscytheX
June 4th, 2005, 02:42 AM
Yeah the way im leaning towards is HALT is going to be more technologically advanced taking pride in there strength and power but TAFF is going to have brighter military minds balancing it out due to HALTs overall arrogance.

Strider Hiryu
June 4th, 2005, 10:50 AM
o.O now this should prove interesting. Yes I must agree those HALT ships are quite the beautiful pieces of tech.

DeathscytheX
June 4th, 2005, 07:47 PM
Not too much more advanced. just better weaponry and resources. while TAFF makes the best with what they got, which isnt no rag tag fleet in itself.

Strider Hiryu
June 4th, 2005, 08:42 PM
I suppose what they say is true "Not the size or the tech advantage is gonna win a war, its how they're used and how they're commanded."

I said it before and I'll say it again, this will prove to be a very interesting RPG.

Quick question: Any specific guidelines on mechs that you can give us at the time? We using the same guidelines as the last SICD or are you changing them up for this? Kinda want to know before I start designing anything or coming up with preconcepts of what my suit will be like.

DeathscytheX
June 4th, 2005, 08:59 PM
Use the same guidelines for now. any changes I make will be pretty minor. Character Details might become more detailed. you might want to come up with a carrier ship also to ship your mecha and yourself around.

Azrael
June 4th, 2005, 10:44 PM
HALT sounds a lot like Germany. :p

Strider Hiryu
June 5th, 2005, 12:12 AM
You know they kinda do.

Alright I'll design my suit based on the last parameters given during the last SICD. I won't be designing my character until probably before the sign-ups start and I know more about what you're expecting.

I had plans for a carrier ship which I was gonna ask about but since you just mentioned making one I'll be doing so.

Azrael
June 5th, 2005, 01:13 AM
How is the technology in this storyline going to compare with the original or SICD:UD?

Strider Hiryu
June 5th, 2005, 01:31 AM
o.O he brings up a good point here.

Same tech base or are we going for a weaker tech here? Seeing as how in UD we had some pretty powerful tech (mainly weapons from my suit, your suit, and various others) is it gonna stay this way or do we play it down a bit? (I'm only wondering cause I kinda wanna play with my PT weapons tech again).

While I'm at it are we allowing psychic controlled weapons, comp systems, etc? I don't plan on playing a pilot like Denethor this time around but it'd be good to know so I can plan proper defense weapons for my ship and suit(s). It'd also be good to know cause I also plan on implementing funnel weapons again (based on AI controlled systems).

And while we're at it (and seeing as how my curiousity has hits its peak) are you allowing control of mulitple characters again or is it one character per person? Had an idea I wanted to play with but it all depends on your answer to this.

Sabe
June 5th, 2005, 01:59 AM
I've no knowledge of SICD, but if your TAFF insignia stays the same, I'll prob'ly join. I like how you used the Celtic Cross for your format, being Irish as I am...:D And, DX, if you would be willing to change the TAFF insignia to avatar size, I'd like to use it as such, pretty please?:notworth:
It just that, well...it just...:rock: :drummer: :guitar: ...ROCKS!!!

Westonian
June 5th, 2005, 03:34 AM
Hm. Is the first SICD on this forum? Or was it somewhere else? Would I be able to take a look at it?

Azrael
June 5th, 2005, 03:45 AM
It's in the archives.

http://www.ancientclan.org/archives/RPG2003/

Sabe
June 5th, 2005, 05:40 AM
O...M...G!!! That is amazing! You guys are really hard-core mech fans! Geeze, I'd never last against any of you, I don't know my Mecha that well...I may still give it a shot, though...RPG's help me break through my worse bouts of writers block. Damn, this ought to be cool...

Strider Hiryu
June 5th, 2005, 12:05 PM
The only way to learn mechs is to play around with them or so I say. Join up Sabe cause you're in for the time of your life if you do. Gotta remember to since Az, DX, and myself are veterans of the last two all you need to do is ask us if you have questions pertaining to mechs and whatnot.

Now if DX would come answer our questions then I'd be able to start designing my mech.

BlitzZ
June 5th, 2005, 12:56 PM
I am s o going to join this after I practice RPing and using a spell check more often. >.<

DeathscytheX
June 5th, 2005, 05:21 PM
How is the technology in this storyline going to compare with the original or SICD:UD?

Well there wont be any jump gates or anything. Anti-Matter, Plasma, and Ionic technology remains. Hyper Matter is exclusively mine tho :p Thats actually going to have a story behind it this time. Rob isn't going to be as much of a mysterious loner this time around. You free to make up any kind of neat tech for your mech weaponry you wish as long as its not some type of God weapon. As you know the Hypershield is indistructable but it can only stay operational seconds at a time. Be creative, I want large diversity.

No cloaking unless its stationary and no weaponry can be used durring.
We all know our suits are going to be godly overpowered but when going up against 15 suits, take them out over a long process. no "one blast destroys them all".

O...M...G!!! That is amazing! You guys are really hard-core mech fans! Geeze, I'd never last against any of you, I don't know my Mecha that well...I may still give it a shot, though...RPG's help me break through my worse bouts of writers block. Damn, this ought to be cool...

Don't worry about being demolished Sabe, it doesnt work like that. There is pretty much an unwritten "respect rule". where we dont completely destroy the other's mecha unless one wishes it as apart of their character development. There is alot of repairing and modding in SICD :p. This is alot like writing a script for a blockbuster sci-fi as we all add our part. the Cross will stay. ill probably ditch the backdrop on it and add something else.

Even if you plan on being a loner in this RPG I want you to have some connection either from yourself or past family to one organization against them or with them.

Azrael
June 5th, 2005, 05:54 PM
About the antimatter thing...

In UD, if I remember right people (myself included) were using antimatter as basically just an extra-powerful weapon material, including for melee weapons. Whoever uses it here should understand that 1) even a tiny amount of the stuff could easily clean off a battlefield, and 2) with current technology, creating a single atom of it requires an entire laboratory's worth of ridiculously expensive equipment. Granted this is a far-future timeline, but given its destructive potential I think it'd be best to keep antimatter pretty expensive.

...That said, my planned mech uses it for fuel. >.>

And Sabe, I'm not really a big mech fan at all. Just be creative, go nuts.

DeathscytheX
June 5th, 2005, 06:05 PM
Anti-matter developed near the end of the 1st SICD. It was used as Hiroko's Melee weapons of choice and later powerful cannons. We arent being "real real realistic here" Anti-matter weaponry as firepower and melee can be used. No anti matter bombs though. Just beam weaponry and melee. God like firepower of that magnitude will belong to the battle crusiers.

Remember
Blue- Ion
Purple- Anti-matter
Red- Hyper Matter
Orange/Yellow - Plasma (this does not apply to beam technology like sabers)

If you make up something new make sure its not those colors.

Strider Hiryu
June 5th, 2005, 06:33 PM
o.O cool. I can use my PT weaponry here then (Phase Transition for those not accustomed to the last two SICDs, mine alone much like how DX has hyper-matter). Got some new ideas to use this in different forms of weaponry besides being used as a beam rifle (look for a PT saber to come, though it will be weakened due to the specifics of what PT weaponry does). Now I have to come up with a color for the beam, bah this will be harder seeing as how PT energy doesn't have one particular color.

Oh man no TDW drives (though they're basically useless here since we are in the Sol System). Ohwell, guess that means I'll have to design a new power system for my mech (heh, Drath Ryvius used the TDW as a power system). Shouldn't be to hard for me, I've designed some pretty interesting power systems in my haydays of mech RPing.

So cloaking is a no no this time around? Ohwell I can work around this too (was getting kind of sick of cloak combat anyways, done it in to many different mech RPGs), though I will miss being cloaked and moving.

So on shielding tech I'm guessing anything goes as long as it's not indestructible or can't be pierced (talking energy shielding here)? Cause if it is I'm planning on bringing back my old shielding tech from the Ryvius but modifying it for this SICD.

Well I think thats all the questions I have for now, besides wondering if multiple characters are an option this time around (kinda deals with my characters past, well what I'm thinking of at the moment anyways).

Azrael
June 5th, 2005, 06:50 PM
Hmm...

Ok, so I'm just gonna say gravity/inertia manipulation for mobile suits is mine. :p I was a little worried about my plans being overpowered in the new SICD universe, but it should be fine.

DeathscytheX
June 5th, 2005, 07:45 PM
o.O cool. I can use my PT weaponry here then (Phase Transition for those not accustomed to the last two SICDs, mine alone much like how DX has hyper-matter). Got some new ideas to use this in different forms of weaponry besides being used as a beam rifle (look for a PT saber to come, though it will be weakened due to the specifics of what PT weaponry does). Now I have to come up with a color for the beam, bah this will be harder seeing as how PT energy doesn't have one particular color.

Oh man no TDW drives (though they're basically useless here since we are in the Sol System). Ohwell, guess that means I'll have to design a new power system for my mech (heh, Drath Ryvius used the TDW as a power system). Shouldn't be to hard for me, I've designed some pretty interesting power systems in my haydays of mech RPing.

So cloaking is a no no this time around? Ohwell I can work around this too (was getting kind of sick of cloak combat anyways, done it in to many different mech RPGs), though I will miss being cloaked and moving.

So on shielding tech I'm guessing anything goes as long as it's not indestructible or can't be pierced (talking energy shielding here)? Cause if it is I'm planning on bringing back my old shielding tech from the Ryvius but modifying it for this SICD.

Well I think thats all the questions I have for now, besides wondering if multiple characters are an option this time around (kinda deals with my characters past, well what I'm thinking of at the moment anyways).

all sheilding should be strong. The hypersheild can cause serious damage if collided with. If it could stay up long enough it could take a direct hit from an anti-matter cannon. Last RPG it just made the X unique in that it could put up an energy field around itself, while most everyone put there money on some kind of item.

I actually have an Idea for you to think of. What if the Ryvius' funnels could be manipulated to orbit the suit in all directions so insanely fast it would act as a protective barrier, even allowing you to fire weaponry out of it, by predictive placement. (something the X does not have the luxury of doing). the draw back is that the funnels wouldn't beable to be used as a weapon during this time. and pretty much only beam weaponry would be feisable though such an option. something to ponder on though. ;)

Strider Hiryu
June 5th, 2005, 07:45 PM
Hmmmm you could prove formidable with that tech Az, I mean you can't fight gravity or inertia and if you control it I'm afraid you might be the most powerful. Oh hey what am I saying we've always played overpowerful and this will make it interesting.

Hmmm interesting concept DX, I was actually thinking of using funnels this time for protective purposes and that might just be how I do it. Kills the whole I-field plan but I like you idea much better. Will have to see what I can do with it.

DeathscytheX
June 5th, 2005, 07:48 PM
X'D don't be to sure of that one. I actually planned to have anti-gravity modules located on parts of the X for gravity combat perpulsion (for certian manuvers that otherwise are impossible out of Zero G). I may have more use for it now as a defense mechanism. The Inetria is the interesting part.

The funnel's field would also cause some nasty damange if collided with. As another tip, the funnels would have to be made of a certian metallic compound that is superior to all others able to slice through other alloys. The only drawback to this metal is that it cannot be used as armor because it just isnt malleable like most metals (this is to prevent anyone from even thinking about making there mech's armor out of this stuff X'D). Ungodly expensive. I was planning on using this alloy on my jammer blades (conceptual name, probably be changed). The purpose to using this material is to prevent it from failing if someone decides to stick there nasty saber in your field.

Azrael
June 5th, 2005, 09:09 PM
You don't have to worry about me using gravity to crush other suits directly. I was thinking of a mechanism to let the suit blatantly defy physics, and move at speeds that would otherwise be completely impossible. A fun side effect of the tech I came up with (that being the gravity and inertia thing) is that it repels other matter, and that repulsion increases with speed. So while there wouldn't be any force grip kinda things going on, you could still fly around dealing nasty concussive damage to whatever's nearby for about thirty seconds before the suit shut down.

Although I do kinda like the idea, now that you mention it. X'D

DeathscytheX
June 5th, 2005, 09:22 PM
You don't have to worry about me using gravity to crush other suits directly. I was thinking of a mechanism to let the suit blatantly defy physics, and move at speeds that would otherwise be completely impossible. A fun side effect of the tech I came up with (that being the gravity and inertia thing) is that it repels other matter, and that repulsion increases with speed. So while there wouldn't be any force grip kinda things going on, you could still fly around dealing nasty concussive damage to whatever's nearby for about thirty seconds before the suit shut down.

Although I do kinda like the idea, now that you mention it. X'D

having some kind of hold on gravity in Zero G would be a nice advantage. thats what I was thinking you were planning. :p

*two suits stand of bow of a battlestar*

Pilot: your mine mwaahahhaa!

*reverse gravity sending him flying in an upward direction*

X'D

Azrael
June 5th, 2005, 09:32 PM
...I came so close to accidentally naming that system GIMPS.

Strider Hiryu
June 5th, 2005, 10:44 PM
X'D nice. That would make for an interesting battle now wouldn't it.

DeathscytheX
June 5th, 2005, 11:10 PM
...I came so close to accidentally naming that system GIMPS.

"Ill make you suit legs GIMPS!" X'D

Azrael
June 5th, 2005, 11:50 PM
X'D If I remember, I'll probably put some sort of reference to that in the RP.

coldcheese
June 6th, 2005, 10:45 PM
Interesting indeed.

Westonian
June 7th, 2005, 01:53 PM
I want to join. I of course am a newb at mech stuff but I am a veteran when it comes to rpg'ing

Azrael
June 7th, 2005, 02:21 PM
Hey, it's cool. You can fake your way through mech design, but you need at least some RP skill to be active here.

Strider Hiryu
June 7th, 2005, 05:34 PM
Don't need to be a mech expert to play West. All ya need is some good RP skill and well english skills and you'll be set.

Gundam-Ranger-X
June 7th, 2005, 08:29 PM
Well, looks like Lev will make his way back from the dead.

I plan to remake the mech though. Oh, one more thing: Hyper Magnetic Rail Weaponry is my tech.

*off to design the RM mk.II*

DeathscytheX
June 7th, 2005, 09:04 PM
Don't need to be a mech expert to play West. All ya need is some good RP skill and well english skills and you'll be set.

and feirce dedication X'D

Strider Hiryu
June 7th, 2005, 09:18 PM
X'D Oh yes I forgot that. You need lots of that. Without it you're screwed.

Azrael
June 7th, 2005, 09:53 PM
Yeah, having some free time helps too.

Probably more people would be able to participate in the Summer because of that, but...can't rush genius. :p

Strider Hiryu
June 7th, 2005, 09:56 PM
That you can't. Sadly enough if we did it in the summer I would have no time. Between a full time job, juggling around with playing WoW and doing some stuff for Sledge (with what little free time I have), and trying to keep up with the sad excuse of a social life that I have it would be impossible to keep up.

And we all know DX is busy (most likely busier then me) but its as you said, can't rush genius or good mech RPGs.

BlitzZ
June 8th, 2005, 05:01 PM
For the design of my mech can you sort of give me a list of what I can add feature and weapon wise so I can create a drawing and base my description off that? When I think up stuff straight out of my head I end up invincible... >.<

DeathscytheX
June 8th, 2005, 06:19 PM
Acutally School time is better because no one is out on vacation. everyone is stuck home after school and updating on SICD insted of doing there homework and studying X'D

My summer classes are to much of a hassel since they crush a whole semester into 4 weeks. My Fall semester will be a much lighter load.

As for mecha design look in the RPG for the SICD UD sign ups and use that as a guide. it will be pretty similar to that. Don't worry about rushing. sign ups will being next month sometime and will last for about a month until the RPG starts... the Sign ups will never close but its always best to jump in at the begining so you dont have to read as much... because there is alot of reading... If you dont like to read this isnt the RPG for you X'D

Strider Hiryu
June 8th, 2005, 06:33 PM
Believe me DX is right when he said this RPG isn't right for you if you don't like to read. You'll spend a good half hour to an hour reading everyone's posts and then just about as much time making your own (oh the good old days, I remember taking upwheres of two hours just on one post).

If you can't find the mech outline from the UD archive BlitzZ send me a pm. I still have the outline on my laptop (its my suits profile) and will pm it to you if you need it.

Bah DX seriously, who does homework? I know I didn't during high school and I still don't do it in college (which my grades reflect now X'D).

DeathscytheX
June 8th, 2005, 07:04 PM
http://www.stationsyndicate.com/sicdearth.jpg

SICD earth :p

Strider Hiryu
June 8th, 2005, 09:41 PM
Tis covered in so much water. I'm guessing theres a reason to this (that will be explained sooner or later).

DeathscytheX
June 8th, 2005, 10:45 PM
http://www.spacetoday.org/images/Mars/Surveyor2001/MarsWithWater.jpg Mars

Azrael
June 8th, 2005, 11:15 PM
Strider: Global warming's a bitch. :p

DeathscytheX
June 8th, 2005, 11:32 PM
Ok so I have a list

TAFF:
Terra (earth)
Venus (Terraformed)
Moon (Terraformed)
Ganymede (Terraformed Jupiter Moon)
Reliant (colony)
Invision (colony)

HALT
Mars (terraformed)
Calisto (Terraformed Jupiter Moon)
Titan (Terraformed Saturn Moon)
Rhea (Saturn Moon) |not terraformed - colony|
Everest (Asteroid belt colony)
Ixion (space colony) |orbits between Jupiter and Saturn|
Semos (Science Colony - Premier Univesity) |Orbits Uranus|

Remember If you wish to have your characters birthplace in one of the locations it doesnt bound that character to the organization. If that is the case, be ready to explain why in your character's profile.

coldcheese
June 9th, 2005, 02:16 AM
http://s93782940.onlinehome.us/pics/cic_logo.jpg

:)

Strider Hiryu
June 9th, 2005, 07:06 AM
Strider: Global warming's a bitch. :p

Well then I'm guessing so. Damn Global Warming.

Azrael
June 9th, 2005, 01:11 PM
http://www.stationsyndicate.com/sicdearth.jpg

SICD earth :p

Wait, wait. Did Southeast Asia try to run away? What's that new land in the South Pacific from? O.o

DeathscytheX
June 9th, 2005, 05:58 PM
Geez does it really matter that much? X'D Its almost 6-8 thousand years into the future.. who cares! ill give some background on it when the official store is made.

http://www.stationsyndicate.com/orc.jpg

more of my character development.

Strider Hiryu
June 9th, 2005, 07:36 PM
o.O nice

Azrael
June 9th, 2005, 11:17 PM
That is nice.


...I'm gonna have so much fun with the acronyms in this story. X'D

DeathscytheX
June 9th, 2005, 11:39 PM
Its not SICD with out a library of acronyms X'D

Ive finalized the names of the MAJOR battlecruisers for each side. this isnt all of them but the major ones, incase you wish to serve on one. you can make up your own names for minor ships throughout the RPG.

TAFF:
Challenger (Flagship)
Discovery
Atlantis
Endeavour
Enterprise
Columbia
(interesting indeed eh? :p)

HALT:
Dreadnaught (flashship)
Leviathan
Charlemagne
Renaissance
Pantheon
Clement

Strider Hiryu
June 10th, 2005, 07:12 AM
Why is it that most of those names sound familiar? :p

Ain't it the truth though. Aconyms are a staple of SICD. Gotta have all of them to confuse people. Heck I gotta couple that go with my character background at the moment (none are finalized) X'D

DeathscytheX
June 10th, 2005, 08:58 PM
Update. A hurricane is suppose to hit tomorrow night so If in my on the next few days its because my power went out. As you can see at the bottom of the forum's main index we have our own little annoucement :p

Sabe
June 10th, 2005, 08:59 PM
Shit! Be careful, and try to stay safe!!! Good luck weathering the storm!O_O

DeathscytheX
June 10th, 2005, 09:03 PM
X'D I live in hurricane alley this one is nothing. Ivan was the bad one last year.

I have the story outline completed and i have the TAFF and HALT profiles completed so far. Im going to start working on each planet/moon/colony. and major battlecruisers later this week.

Sabe
June 10th, 2005, 10:06 PM
True, but still...I'm really looking forward to this. I've been wandering all the mech sites that I can find, and think that I'm getting a good idea of what I might do for a MS. I am wondering one thing...will colonies be expendable(part of my charactor history)?

DeathscytheX
June 10th, 2005, 10:22 PM
True, but still...I'm really looking forward to this. I've been wandering all the mech sites that I can find, and think that I'm getting a good idea of what I might do for a MS. I am wondering one thing...will colonies be expendable(part of my charactor history)?

Who knows, We make up the story as we go after the basic outline is set forth. A colony may get destroyed, maybe not. There is one thing I will not allow in this RPG and thats crashing a colony into a planet... thats so Gundam rip off X'D.

As far as a breif discription of where each organization stands

TAFF - Capitalist Economy, 2 house congress (1 senator from each location, representatives based on population)

HALT - Equalist Economy (I'll go into greater detail on that later), Localized governments for each location under 1 supreme chancellor who can serve 3 terms of 5 years.

Azrael
June 11th, 2005, 01:16 AM
Will all this information be open to everyone, or only those who would know it in character?

Strider Hiryu
June 11th, 2005, 01:56 AM
Well take care of yourself anyway DX. Don't need anything happening to the creator of this RPG or a good friend.

I look forward to the information you will write. Shall prove most interesting (and help me write my character profile)

DeathscytheX
June 11th, 2005, 02:27 AM
Will all this information be open to everyone, or only those who would know it in character?

Every somewhat educated person in the solar system will know what the 2 sides stand for. of course there will always be propoganda.

Azrael
June 11th, 2005, 05:47 PM
I meant more the information about major battlecruisers, but thinking about it now, everyone involved enough to pilot a mobile suit would probably know about those too. >.>

DeathscytheX
June 11th, 2005, 06:25 PM
Yes yes im going to make profiles on each

Westonian
June 12th, 2005, 11:09 PM
Uh... i don't know how to create a mobile suit. I've never done an rpg like that before.

DeathscytheX
June 13th, 2005, 12:56 AM
new term to learn: MSU: Mobile Suit Unit :p

TAFF:
Challenger (Flagship)

The Pride of the TAFF fleet. The Challenger is the most powerful ship in TAFF’s armada. This ship features 12 Mega Particle Cannons and 80 plasma turrets. Its broadside abilities outmatch even the Dreadnaught. Its holding capacity can support 600 MSU.


Discovery

The oldest ship in the fleet the ship still holds its own. 35 Super Beam Cannons, 10 rapid fire gatlin turrets still make it very effective in battle along with its 150 MSU capacity. Experienced Colonel Mouser makes this old Bessie a dangerous opponent.


Atlantis

The Atlantis features 2 Ion cannons, 4 Ionic torpedo bays, along with a front mounted anti-matter cannon. It’s lack of firepower is due to its 850 MSU capacity. The Atlantis was not built for ship to ship combat but more for reinforcements when the going gets tough.


Endeavour

The Snipercruiser of the bunch the Endeavour features a stationary cloak and occasionally hides within the Jupiter asteroid belt system. It has a 240 MSU capacity but only carries 180. The back compartment Is used to swipe goods from passing HALT ships that may carry valuable technology. It features 8 Mega Particle Cannons, 20 Heavy Bruiser turrets, and 6 broadside Ionic torpedo bays. (3 on each side)


Enterprise

The newest and quickest ship TAFF has. The Enterprise Has 4 Anti-matter cannons, 10 Heavy Bruiser turrets, 2 Ionic torpedo bays mounted at the tail. It holds a MSU capacity of 100. It’s Taff’s quick strike cruiser, and can out maneuver all but one battlecruiser in HALTs fleet.


Columbia

The Columbia Is the second most powerful ship in TAFF’s Fleet sporting 1 Ultra Anti-matter cannon, 8 Mega Particle Cannons, and 55 plasma turrets. MSU capacity of 430.

HALT:
Dreadnaught (flashship)

The most powerful ship in all the solar system. The Dreadnaught is the most feared battlecruiser ever made. 3 Ultra Anti-Matter cannons, 4 broadside mounted anti-matter cannons, 8 Mega Particle Cannons. 65 heavy bruiser turrets, and 3 front mounted Ionic Torpedo bays make this one devastating war machine. It has a rumored 1000 MSU capacity but that has never been confirmed. The Dreadnaught is the largest ship ever constructed. Its operated by now General Johnathan Durb.


Leviathan

The second most dominant ship in the HALT fleet, the Leviathan holds 20 less turrets and 2 less ultra anti-matter cannons than the Dreadnaught. It has an MSU capacity of 745. The Leviathan use to have 2 ultra anti-matter cannons but lost one due to heavy damage in a conflict with the Challenger.


Charlemagne

The Charlemagne is the most well balanced ship in the fleet. It has great speed and is well armed with 8 broadside Ionic Torpedo bays, 15 heavy bruiser turrets, and 10 Mega Particle Cannons. Its advanced aiming systems can even pin point objects as small as Mobile Suit Units. MSU capacity is a nice 300


Renaissance

The oldest ship in HALTs fleet, This was once the Dreadnaught but was renamed appropriately. 20 Super Beam Cannons and 90 rapid fire plasma turrets make this ship the lightest armed ship HALT has. It also has the lowest MSU capacity of all battlecruiser at a measly 90.


Pantheon

This ship is for reinforcement purposes for the most part. Its MSU capacity is 600. The Pantheon has 200 heavy brusier turrets, but isn’t much of a match in close range ship to ship battle. Its pride weapon is this biggest plasma cannon ever made. It’s the closest thing to the mighty firepower of Terra’s T.D.H.A.C. The massive weapon can cause serious damage to any battle cruiser and can take out many MSU in one blast. It can only fire 1 shot per 20 minutes however.


Clement

The fastest ship of all battlecruisers in both fleets. The Clement is very deadly and is probably the most technologically advanced of all cruisers. It features a cloaking device that stays active even during motion. However the Clement must decloak to mount any kind of offensive. The pride of the Clement is its experimental Phazon cannons. 2 mounted in the front 6 broadside and 1 tail. The Phazon are devastating beams that are known to transfer heat over large locations when hitting a target. Phazon is formed by destabilizing ions and super charging them in that state. The clement also has an impressive capacity of seismic mines which it is infamous for by leaving mine fields in known TAFF merchant routes. Besides the phazon cannons. The Clement sports 30 plasma turrets and a MSU capacity of 190. It is the smallest battlecruiser in HALTs fleet.


ship profiles as requested.

Uh... i don't know how to create a mobile suit. I've never done an rpg like that before.

don't worry about it, just wait for signups and read people's suit profiles.

Strider Hiryu
June 13th, 2005, 07:22 AM
Two words: Holy shit. That Dreadnaught sure is a piece of work, aswell as the Clement.

Westonian
June 13th, 2005, 01:10 PM
Thanks Deathscythe. By the way, I've been reading the old RPG. It had a lot of grammar errors, so I am re-writing it. When I finish it, if anyone wants a copy, I'll send them one. It could definitely be a real gundam series if it ever continued.

Strider Hiryu
June 13th, 2005, 01:25 PM
Not a Gundam series. Couldn't be plus it shouldn't be. Can't use the name Gundam in anything now-a-days since the name is copyrighted by Bandai/Sunrise.

So it had a few grammar errors, we're not all perfect you know :p

Westonian
June 13th, 2005, 03:06 PM
Would you like a completed copy of it Strider?

Azrael
June 13th, 2005, 03:55 PM
Cool cool. My MS will fit right in on the Clement.

Strider Hiryu
June 13th, 2005, 05:51 PM
Oh good lord, I have a feeling Az is gonna have one nice suit (and speedy at that).

Sure West, just let me know when ya get it done.

Azrael
June 13th, 2005, 08:52 PM
The trade-off for all its speed and niftiness is that if it does get hit, it won't be able to take much punishment. It's also pretty lightly armed.

DeathscytheX
June 13th, 2005, 08:57 PM
I wouldnt waste time retyping it. X'D yeah we all were kinda lazy on the grammer, punct, and typos at times. Hopefully it will be alot better this time around.

Strider Hiryu
June 13th, 2005, 09:32 PM
The trade-off for all its speed and niftiness is that if it does get hit, it won't be able to take much punishment. It's also pretty lightly armed.

Tis the downside of all fast and agile suits. Ohwell, it'll be harder then hell to hit you so the enemies are gonna hate you

Westonian
June 14th, 2005, 08:37 AM
Yeah well deathscythe, I'm a fast typer so it won't take me much longer. Oh and guys, once school is out I probably won't be on as much until AOL finishes installing it's DSL. Sorry, but I might just have to stay out of this rp. We'll see though. I might get lucky.

Sabe
June 14th, 2005, 04:06 PM
I hope so, West, cause if I do join I don't want to be the only one new to SICD...

Mimiru
June 14th, 2005, 08:29 PM
wow.... dang you guys are the most serious rpers... any chance i could join?(ill be serious in this one)

DeathscytheX
June 14th, 2005, 08:45 PM
its open to anyone :p

Don't Worry about being the only new one sabe. Godgrave is interested too. Infact there are only 4 people returning from the 7-8 we had last time. dunno where everyone else went.. well i do know where one went X'D

Strider Hiryu
June 14th, 2005, 09:46 PM
And sadly he won't be joining anytime soon X'D

Ah yes that is the question, whatever did happen to the rest of the original players? Then again I don't exactly remember who was in it (besides myself, DX, Az, GRX, and he who must not be named).

Do not worry Sabe, we'll go easy on you (depending on what side you take when you sign up, j/k). As DX has said Godgrave has shown interest and it seems Mimiru is interested also.

Bleh, I suppose I should really start designing my mech and creating my character. Damn WoW and it taking up my free time.

DeathscytheX
June 14th, 2005, 09:53 PM
The X and Rob are pretty much done here on my side X'D I had to get that out of the way to focus on other aspects

Strider Hiryu
June 14th, 2005, 10:02 PM
Yea but you're the creator, you're supposed to be on top of things (and set a good example for us lazy people). I'm just a procrastinator, a very bad one at that. I also like to blame my laziness on other things, currently that is WoW.

For the most part my character is done. His past is mostly planned out in my head aswell as the various aspects of *insert pm talk info here*. I just need to sit down to type it and refine it (aswell as get him a name, gotta quit refering to him as "My Character" X'D). As for the suit I'm still working on getting my PT weapons designed and working on a power system for the suit. Haven't really thought of any background or other technical aspects of the suit yet, then again that will most likely take an hour to do seeing as how most weapons will be recycled over from the Ryvius (most, there will be some new ones making a showing).

Mimiru
June 15th, 2005, 07:54 AM
im thinking about drawing and uploading mine but i keep screwing up.who is the person not to be named?!

Westonian
June 15th, 2005, 08:30 AM
Sabe, are you, like Godgrave, new to the whole RPG experience?

Strider Hiryu
June 15th, 2005, 01:26 PM
im thinking about drawing and uploading mine but i keep screwing up.who is the person not to be named?!

Old member named Vyper, I just like to refer to him as "he who must not be named".

Azrael
June 15th, 2005, 01:29 PM
Yeah, he was pretty awesome too. I don't remember why he got banned. :\

Sabe
June 15th, 2005, 03:36 PM
Sabe, are you, like Godgrave, new to the whole RPG experience?

No, I'm actually a huge RP fan. It's just the fact that I've never gone thru the whole deal with building a Mech, weaponrry, and that stuff. I don't have a whole lot of Mech knowledge, and I just don't want to screw it up...^_^:

Mimiru
June 15th, 2005, 08:37 PM
No, I'm actually a huge RP fan. It's just the fact that I've never gone thru the whole deal with building a Mech, weaponrry, and that stuff. I don't have a whole lot of Mech knowledge, and I just don't want to screw it up...^_^:thats mainly me too..i want to be in this but it is a little complicated..so uh Vyper is to be refered to because of something he/she did or just cuz u say so?

DeathscytheX
June 15th, 2005, 08:50 PM
nah its not that complicated. the 1st SICD was just a sign up sheet and we went from there. everyone made there own stuff up. Now that this RPG has become kind of a staple in AC history we just like to make this a big event buy getting visuals and making it more organized.

Sign-ups are going to last pretty much all of July so there is no rush. Just watch what others sign up and come up with you're own ideas off what you see. Really the only ones that know what to sign up now are the people that have been in this RPG before. When I put up the signup form it really wont be hard at all.

Strider Hiryu
June 15th, 2005, 09:10 PM
Heh, now if only I'd get my ass moving and create my profile's.

And here I thought the visuals were just put up to give us something pretty to look at and drool over. I didn't know they had a purpose. Guess you do learn something new everyday :p

Don't worry about mech stuff, as I said ask Az, DX, GRX, or myself for help. Also mech creation isn't that hard. Though I don't like telling people to do this go to MAHQ.net and look at the Gundam mech profiles and use those as a basis to start from. Don't in anyway copy them but use them as references. Believe me they help (I've used them for various mech RPG's to help me create my mech's). Thought he tech is different they give you a basis as to what was used in the Gundam series and what could be used on your suits (believe me, some of the weaponry on the Shadow Sun, Defiant, and Ryvius were based off of various Gundam weapons and tech. I-field's anyone?).

Azrael
June 16th, 2005, 02:20 AM
It seems like a lot of people are getting hung up on mech design. Seriously, don't worry about it.

But, maybe it would help to consider some archetypes and work from there:

Stealth - Good for reconnaisance, stalking and the like. Decent for killing things (although not as much in this SICD because of new limits on cloaking).
Power - Lots of big guns and/or big defenses. Good for tanking (to an extent) or killing things (usually at a distance).
Speed - Not so many big guns, but quick and hard to hit. Good for not dying; not bad for killing things either (usually close-quarters).
All-around - Middle ground between power and speed. Good for any occasion.
Specialist - Good for something or another that pretty much nothing else is good for.

DeathscytheX
June 16th, 2005, 03:17 AM
Cloaking in the end is futile due to the fact that it is easily detected if you are looking for it with the scanners in this era. Cloaking is pretty much an outdated technology in the SICD universe.

Westonian
June 16th, 2005, 08:35 AM
Has anyone claimed gravi-tech yet? I'm getting ideas but I'm not real sure whatr all has been claimed. I know that Deathscythe took hyper matter...

DeathscytheX
June 16th, 2005, 12:03 PM
I believe there are 4 exclusives right now

Me: Hyper-Matter
Az: Gravity and Inertia
Strider: Phase Transition Weaponry
GRX: Hyper Magnetics

Strider Hiryu
June 16th, 2005, 01:28 PM
That matches with the list I have going of whats been taken as exclusive.

Heh, I still can't wait to see Az's mech. The speed that thing will have will be godly.

Westonian
June 16th, 2005, 03:48 PM
-.- back to the drawing board. Az has my tech.

Guys you have got to check out this link. It has some major cool mech pics on it. I don't think this is spam, cause it has to do with mech. Anyway, here you go!

http://www.geocities.com/amaclub/mechad.html

Something else that might interest you...
http://www.talsorian.com/software/ZPlusPlay68.pdf

Azrael
June 16th, 2005, 04:39 PM
O.o Rest assured, our sign-up sheet is nowhere near that complicated.

Westonian
June 16th, 2005, 04:43 PM
Glad to hear it. That thing was crazy. I wanna find out what it was for now.

DeathscytheX
June 16th, 2005, 05:05 PM
The sign up sheet will pretty much just ask for small details like weight, height, weapons, and appearance. along with some other stats. You will be expected to describe each one of your weapons that arent basic weapons.

Strider Hiryu
June 16th, 2005, 06:04 PM
Heh, my friends actually play that RPG (the losers, :p). Never got into it myself. Didn't have what I was looking for.

Good lord no the sign-up sheets aren't that complicated. If they were we'd never get to start the dang RPG. We'd be spending all our time updating and creating our mechs.

DeathscytheX
June 17th, 2005, 12:33 AM
In regards to cloaking I ment on mecha's only i seemed to have forgotten to state that. If you will not be stationed on a battle ship it would be a good idea to have a carrier ship to haul your mecha long distances.

Westonian
June 17th, 2005, 08:47 AM
Duelly noted.

DeathscytheX
June 17th, 2005, 11:37 AM
reading that now, its still not correctly stated. but thats what i get for typing so late at night

Cloaking on Mechas = No
Cloaking on personal ship = Yes

Sabe
June 17th, 2005, 12:29 PM
Okay, then that leaves me with a question: If the personal ship that I'm building(my charactor will eventually allign with TAFF, but will start as a nutral) uses a 25 degree rotation to induce 25%earth grade gravity, could that fact also be used to generate a cloaking device?(Thermal and Seismic detection still valid; plain looking, x-ray, and sonar negated)I ask simply because of travels between territories...

Westonian
June 17th, 2005, 06:44 PM
0.0 That would be a bit beyond me for the moment... I didn't even understand what you asked.

DeathscytheX
June 17th, 2005, 08:52 PM
Okay, then that leaves me with a question: If the personal ship that I'm building(my charactor will eventually allign with TAFF, but will start as a nutral) uses a 25 degree rotation to induce 25%earth grade gravity, could that fact also be used to generate a cloaking device?(Thermal and Seismic detection still valid; plain looking, x-ray, and sonar negated)I ask simply because of travels between territories...

X'D wow, i dont know what you just said. Just make something up. there doesnt have to be any realistic physics behind a cloaking device.

Sabe
June 17th, 2005, 10:08 PM
Well, it seemed that you guys were only minimally minipulating certian forces for your weapons, so I thought that I should at least ask...I didn't think that it was that complicated though...:\

Strider Hiryu
June 17th, 2005, 10:42 PM
Manipulating forces is what we do best. Just incorporate it in. If DX finds a problem with it in sign-ups he'll tell ya.

o.O on a side note my character is finished (heh, I'll send you the specifics later DX) aswell as my suit (for the most part). Now for my Carrier ship and a few extras.

Oh yes DX is there a specific guideline sheet for the creation of carrier ships? If there is send me the info cause I'll need it to create my ship (that or I'll dig up the old one from SICD: UD)

DeathscytheX
June 17th, 2005, 10:43 PM
Well, it seemed that you guys were only minimally minipulating certian forces for your weapons, so I thought that I should at least ask...I didn't think that it was that complicated though...:\

LOL we just make up stuff that sound cool most the time. Hyper matter is completely fictional. Half my weapons are totally BSed for the sake of coolness.

EDIT: Exactly the same as UD Strider.

Strider Hiryu
June 17th, 2005, 10:47 PM
Aren't all our weapons total bs for the sake of coolness? I know mine are.

K, I shall now go create my carrier ship given if this damn headache goes away.

Godgrave
June 19th, 2005, 01:42 PM
I just got back from a weekend mini vacation. But, I reckon I'll start with some things tomorrow after I get back home from an interview ^_^.

Azrael
June 19th, 2005, 02:51 PM
Yeah...there's no such thing as realism in anything mecha-based. :p

DeathscytheX
June 19th, 2005, 11:11 PM
http://www.stationsyndicate.com/taff.gif Finalized TAFF Logo, Halt logo will remain the same.

Sabe
June 20th, 2005, 12:03 AM
SWEET!!! Looks great! As I asked before, when this all starts, can I get a copy of the TAFF insignia to use as an avatar?

DeathscytheX
June 21st, 2005, 03:14 AM
T.D.H.A.C (comonly pronounced as T.D. HACK)

http://www.stationsyndicate.com/hubble.jpg

Terra Defense Hubble Anti-Matter Cannon
The single most powerful weapon in the solar system. This weapon was developed from an ancient device that has orbited Terra for a very long time. It was only known as Hubble, nothing else was known about the device other than its large size. It would later be transformed into a large Beam cannon some 1500 years ago. It was primarily built do blow up a moon that was knocked out of Uranus' orbit headed towards Terra. After years of upgrades. T.D.H.A.C has become 14x larger and is now the largest Anti-Matter cannon in existance. Not even the Dreadnaught would dare to go up against T.D.H.A.C. It is the pride of TAFF, and the defender of Terra. T.D.H.A.C keeps a normal orbit around the planet, but when in action it uses a special gravity module to sling around the planet at great speeds taking only minutes to get from one side to the opposite side of the globe. It features a Particle Deflector sheild for protection. The mighty Anti-Matter cannon has the range to do considerable damage to cities on Mars. However there is no targeting system advanced enough to pinpoint a target from that distance, especially moving at that speed. T.D.H.A.C keeps HALT military ships away from the planet for the most part and is probably a big reason Terra's Moon is a member of TAFF despite there more liberal population. T.D.H.A.C does have the ability to target accurately on the moons surface.

Westonian
June 21st, 2005, 10:13 PM
Sounds intense DX

DeathscytheX
June 22nd, 2005, 12:13 AM
Oh yes, make sure you make a little pronunciation key next to your character name when sign ups start. If you have a bizarre name that is. I'll make a page for everyone to look at with the story, the organizations, battle crusiers, and other important info including terminology.

GundamFreakX
June 22nd, 2005, 12:45 AM
Well, I'm definitely interested now. I think I'll join. Talk later, though, I need to go to sleep.

Westonian
June 23rd, 2005, 08:56 PM
Off topic: Love the sig and avatar DX

Gundam Freak: Are you actually gonna participate more this time? You didn't do much in the last one.

DeathscytheX
June 24th, 2005, 12:15 AM
Look for signups to start Sunday July 3rd, Monday July 4th at the latest.

Azrael
June 24th, 2005, 01:12 AM
http://img.photobucket.com/albums/v198/shiwabbanPriest/SICD3.gif
Whee.

DeathscytheX
June 24th, 2005, 01:16 AM
nice :p

Westonian
June 25th, 2005, 02:59 AM
Where can I find all the old info and sign up threads for the old one? I was browsing through archives but I don't know where to look...

DeathscytheX
June 25th, 2005, 03:19 AM
Where can I find all the old info and sign up threads for the old one? I was browsing through archives but I don't know where to look...

the SICD archives havent been put back up since they revamped the archive site last time I checked. Dont worry about it, its going to be a little different anyways. sign ups will last a month before the actual RPG starts so you'll have plenty of time.

Westonian
June 25th, 2005, 09:54 PM
I thought it was until July 4th at the latest...

DeathscytheX
June 25th, 2005, 10:39 PM
thats the latest they will begin, depending on if I have time or not I will start the signup post on the 3rd. but no later than monday night July 4th. Sign ups dont end until the RPG is over. anyone can join at any time.

Westonian
June 26th, 2005, 01:28 AM
Alright then. I'm boning up on what I know right now. It might take me a few more days. I was worried that I wouldn't be able to join this thing.

DeathscytheX
June 26th, 2005, 04:56 PM
well you dont have to join at the very start, but it will be alot of catching up to do the later you jump in. the last one lasted about 4-6 months.

Westonian
June 27th, 2005, 02:36 AM
Yeah but look what happened to Gundam Freak in UD. He joined real late and almost nothing happened with him in the rest of the story. Of course, it didn't go on much longer after that anyway...

Strider Hiryu
June 27th, 2005, 07:55 AM
When he joined the RPG was already dieing do to lack of updates. Most of us were running into time constraints and he picked an extremely bad time to join. Don't rush yourself to join right away. Nothing really happens in the beginning except the establishment of who is on what side and what each character is fighting for. Nothing extremely important, unless you really want to be apart of that.

And I'm supposing that I'm gonna have to get my transport ship built before this weekend so I'm ready to go for the 3rd or 4th on sign-ups (need examples now don't we). Maybe Thrusday I'll get that done, don't work so I have the day to do so.

DeathscytheX
June 27th, 2005, 11:15 AM
Yeah GRX didn't join until a bit into the very 1st one, and he did alot before he quit. same goes for Dr. Satan.

Westonian
June 27th, 2005, 12:23 PM
Yeah. Thanks guys.

DeathscytheX
June 27th, 2005, 12:29 PM
Its always best to start out at the begining, but if you cant, then dont sweat it.

Sabe
July 1st, 2005, 09:53 AM
I was just looking at the sighn ups and...wow. I unfortunately don't think that I'll be joining in; when it comes to the technical aspects that y'all wrote in, you'd have better luck explaining it all to Luffy. When it comes to the science like that, I guess I'm just too much of a realist to be able to manipulate matter/forces to my use...I do plan on watching it go, though, it'll be cool as hell to watch.

Strider Hiryu
July 1st, 2005, 10:58 AM
Oh man Sabe we need new people in here. Don't let our blantant BS throw you off. When it comes to science I'm a realist too but for this I just throw that out the window and create whatever and manipulate whatever I feel like. Though if you don't want to join we can't stop ya, though it would be more interesting with you in it.

DeathscytheX
July 6th, 2005, 11:07 PM
Damn, I was looking foward to you joining us Sabe. you dont have to specialize in anything that manipulates forces. I really hope you reconsider.

we explain them out in detail so people know what our stuff does, dont be intimidated by it. there is no science to it, i just type up what i see in my head. X'D

Godgrave
July 8th, 2005, 12:12 PM
How are our characters gonna fit into a single story ? Who makes it ? Do we have to include ourselves and out meetings in the little brief we gave ? I posted a question in the Sign-up thread too earlier but nobody answered, so I'm obviously guessing "no". But, I'm curious goddamnit :oops:

Strider Hiryu
July 8th, 2005, 12:51 PM
Basically SICD is multiple stories encompassed by one major plotline/story. It all works out, no need to worry about that. None of us will know each other right away unless things were worked out that way between us outside of the RPG. So you don't have to worry about adding us in your background or whatnot (DX's character is kinda mentioned in mine if you pay close attention to the reading but not really).

As I said none of us know each other. We'll meet as the RPG goes on and depending how things turn out we may be friends or enemies (Az will be the enemy to most of us, seeing as how he's HALT :p). Don't worry thought Godgrave, it all works out in the long run.

DeathscytheX
July 8th, 2005, 01:40 PM
I'm hoping there is someone else that will sign up as HALT.

I didnt answer you're question cuzz it was fine GG. and plus nothing else is suppose to be posted in that topic other than sign ups :p

Strider Hiryu
July 8th, 2005, 01:54 PM
Well I sure do hope someone else does sign up as HALT. Could get boring fighting Az all the time :p. Well then again I'm technically not a part of either side (due to the little unknowness of my organization, I might just end up fighting Godgrave and BlitzZ aswell).

Godgrave
July 8th, 2005, 01:59 PM
Thanks Strider ^_^ and Dx ... although for balancing everything, I could join HALT instead of TAFF ... just interchange the two in my story, if you want. It's no big thing ^_^.

Azrael
July 8th, 2005, 03:25 PM
Actually, his personal history (to be revealed as the story progresses) will cause my character to have somewhat complicated loyalties. ^_^;

Strider Hiryu
July 8th, 2005, 05:42 PM
Oh boy, the drama shall unfold. Hopefully GRX goes HALT and stays HALT.

Godgrave
July 9th, 2005, 02:35 AM
So, it's set. I stay with TAFF ? ^_^. oh boy, I need to make a Mech as well. How do you guys start making one, or going through specifications ? And, are there other attack strongholds other than anti-matter, gravity, etc. that've been already used.

DeathscytheX
July 9th, 2005, 08:52 AM
You just make it up X'D the only thing you need to stay in close proximity of is height and weight and follow the combat ability cap. everything else you just make up how ever you wish.

Strider Hiryu
July 9th, 2005, 09:59 AM
Hehe, yea just make it up. My suit is complete bs and PT energy is an idea I got from Nadesico, I completely changed the premise of it around for my use since it wasn't exactly a weapon in Nadesico (ok the PT cannon was that thats too big to use on a mecha).

I usually start by comparing my idea to what DX has for a mecha since we usually end up having a duel sometime in any of the RPG's he has made. From there I go about my business and start making it up as I go, switching some ideas around to make my suit more comparable on the field of combat with what I've seen on DX's suit and in this case Az's also (I designed around them this time, in UD I made the Ryvius off an idea I had for my then dieing RPG and decided to use it here. The Shadow Sun and the Defiant were complete and utter bs that I just threw out to get a suit done and they worked (though the Defiant was more or less modeled after the Ultra X). Hehe, then again this is just me. I like to make something comparable to the others in the RPG. As DX said though just make it up but do follow the rules he put down. Suit creation isn't that hard once you get into it.

Godgrave
July 9th, 2005, 11:35 AM
Cool, I'll try my hand at it ... try and get the basic idea of some bare essentials in a suit and then just put it in words ^_^. Thanks guys ...

HeeroYuy_16
July 9th, 2005, 12:45 PM
So is it all mobile armor fighting? Is Mobile suits strictly Gundam type?

DeathscytheX
July 11th, 2005, 10:23 AM
No gundams this has nothing to do with anything gundam.

HeeroYuy_16
July 24th, 2005, 03:33 PM
I realize it has nothing to do with Gundam. I was asking if Mobile Suits are something only Gundam uses thus making us not allowed to use that type of Mobile frame. I ask this because yours is a mobile armor.

DeathscytheX
July 24th, 2005, 04:42 PM
Mine is a completely original suit, its not what is in the banner thats just promotional. You can make it look like however you want.

Azrael
July 24th, 2005, 04:58 PM
Mine, on the other hand, is pretty much how it looks in the banner. :)

...Which is why it's a silhouette. No sense in corrupting a nice idea with my sub-par drawing skills. >.>

DeathscytheX
July 31st, 2005, 04:36 PM
thinking about starting in the next two weeks maybe this week, if not then probably next week. keep an eye out.

Gundam-Ranger-X
July 31st, 2005, 05:22 PM
Alrighty. I just hope I can keep up. *shakes fist at huge posts*

Strider Hiryu
July 31st, 2005, 06:12 PM
Hmmm, I'll keep an eye out then. I guess that means I should really get around to those mech profiles for my squadmates. Look like I'll be putting WoW on hold this week.

DeathscytheX
July 31st, 2005, 09:37 PM
Well we are going to keep it slow at 1st im hoping. I really wish Sabe would reconsider and sign up, and I guess Westonian dissapeared. I thought maybe ti would be good to start it up a bit and generate more interest and maybe more will sign up.

EVA-01
July 31st, 2005, 09:52 PM
Westonian got banned for plagerism. I'd like to join but I am no good at making long stories or three or four paragraphs of things. That's the reason why I keep getting B's on essays, I can't write alot. -_-

Azrael
July 31st, 2005, 10:03 PM
I am unsure of how much I will be able to participate in the coming weeks...but I'll try. :)

DeathscytheX
August 1st, 2005, 12:44 AM
Westonian got banned for plagerism. I'd like to join but I am no good at making long stories or three or four paragraphs of things. That's the reason why I keep getting B's on essays, I can't write alot. -_-

lol its not like we are grading you.

Azrael
August 1st, 2005, 12:25 PM
If you look back through the original, I think you'll find that we're no good at writing either. >.>

Strider Hiryu
August 1st, 2005, 01:03 PM
Hey now, I pride myself on my bad writing abilities :p

Anyways don't worry EVA. No one is grading you and as Az pointed out we weren't that great at writing either in the first two.